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Case Studies Data Driven Channels Europe Global

Telling tall stories – taking up the challenge of vertical video

Why are videos always landscape-shaped? Well, actually, they’re not – not any more, which is great news for mobile marketers. Here’s a case study that proves the growing uptake of the mobile-sized vertical video and a brand that is rewarding entrepreneurial video-makers, encouraging them to take part in a talent hunt prior to the Cannes Film Festival. How talented are you?

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Americas Data Driven Channels Europe Global Insight UK USA

A masterclass in manners and managing customer feedback – here’s what NOT to do when they complain

There’s no point screaming or crying or slamming around. Take a deep breath and think carefully about your online review strategy and using customer feedback as useful information – potentially turning any negatives into positives.

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Europe Global Insight Strategy and Management UK

Future-proof your business: 8 trends in B2B marketing to be aware of

Live-streaming, podcasting . . . is your business getting full potential out of its marketing strategy and leveraging the latest technology? Should you be examining influencer marketing – or returning to print as a way of standing out from the crowd? Here’s some trends to watch out for.

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Case Studies Data Innovation Europe UK

Getting your start-up funded – six lessons we learnt

The CMO of a UK-based start-up gives a frank account of how investment was finally (and after a nerve-wracking delay) secured to get the business up and running.

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Best practice Data Driven Channels Europe Netherlands

On branding – take a digital journey into the customer’s mind

At a recent conference in Amsterdam on branding, Magda Grama heard that it is people, not machines, who have undergone a ‘digital transformation’. The event explored how marketers should act accordingly.

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Data Innovation Global In the News Location marketing UK

Marketers drive footfall using Pokémon Go

For all those who struggled with marketers targeting mobiles or questioned the security of the mobile wallet, here is the next generation: the most successful phone game ever, with shares in Nintendo rocketing because of its popularity.

Because of this simple gadget, tweenies and teenagers once remote and hard to engage with are now out walking in the open air, sometimes for hours and miles, in search of the cutesy Japanese characters that began their video life in the 90s for the Game Boy device. Now, since July, the characters have been popping up in random places around gamers’ neighbourhoods, as viewed through their smartphones.

The little cartoon monsters (Pokémon is a corruption of the Japanese, Pocket Monster) lure former couch potatoes from their sofas in favour of finding the creature that variously resembles a rabbitty-eared squirrel, an eagle-like batty chicken or even a goofy crab – with names such as Pikachu or Blastoise (rare) to Zubat and Spearow (common).

On the gaming bandwagon

It might be just the latest craze, a free summertime app everyone can enjoy, (which has been downloaded more than 500 million times worldwide in the few weeks since launch). But it’s not just players – ‘Trainers’ as they are dubbed – who are jumping on this particular virtual reality gaming bandwagon; there is even a sign in the window of my local library saying: ‘Catch a Pokémon here’ . . . and a poster outside a nearby church tells Pokémon Go gamers they are welcome within.

Cashing in on the Pokémon Go footfall

Of course, marketers are leveraging this augmented reality game – among its features is a PokéStop (shown by a spinning blue icon; it’s where gamers refill on PokéBalls, which they zap the characters with). For example in some areas, Wetherspoons pubs, Prezzo and Pizza Express restaurant chains are near PokéStops and have clearly enjoyed the footfall of customers refilling themselves, as well as their gadgets.

Gamers do battle with each other at PokéGyms (which look like a cartoon rig or tower via the app – pictured). If a business happens to be on or near one such landmark, many Trainers will be in the vicinity and open to offers of discounts and giveaways – even prizes for the best character caught.

Some organisations are offering random acts of kindness to players, such as water or loo breaks, to build relationships. Playing the game to ‘catch ’em all’ drains a phone’s battery, so some marketers have hung up signs offering their premises as a ‘Power station for wild Pokémon hunting’.

Sharing the Pokémon Go love over social media

Using the ‘lure module’ item, more Pokémon lurk around certain PokéStops and thus numbers of players are attracted to that area. Businesses and organisations are luring one or more near them, sharing the news over social media to spread the word . . . and watching the hunters gather!

A review in The Guardian says Pokémon Go is ‘not a good game . . . but a great experience’. And some authorities are blaming gamers for causing accidents by flouting traffic regulations, for trespassing while distracted and even for falling prone to robbers who attack them as they try to catch the elusive Pokémon. The BBC has reported from Bosnia that gamers are being warned to steer clear of historic minefields, left over from the 90s war.

But various social media sites show how the app is being credited for benefiting the human spirit, with posts declaring: ‘Pokémon Go has been good for my mental health’; ‘Pokémon Go has been a better treatment for my depression than anything my doctor prescribed or therapist recommended.’ ‘Just spent 5 hours out playing Pokémon Go. Not one panic attack.’

Still, they are gamers, gazing at a screen and getting furious when thwarted by servers crashing and those screens freezing . . . but now, there is even a solution to that. The Pokémon Go Plus Wearable (pictured) is now on sale and is sure to be a sales sensation. At around £40, this device can be worn either on a bracelet strap or as a brooch/pin. It flashes and vibrates when a Pokémon is nearby and you can actually ‘throw a Poké Ball’ (ie. zap the critter), without opening your phone – it just has to be a monster you have already caught.App wearable There is no built-in pedometer, but this gizmo will at least mean players’ phone batteries aren’t draining alarmingly away as they stroll.

If your target market is 10-15-year-olds (or their parents) and you have a physical presence – such as a store or restaurant – consider whether Pokémon Go can be part of your strategy to attract visitors. It might even be enough to just be nice to the Pokémon hunters and, like some of the examples above, help them in their quest. They’ll remember you for it.

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Best practice Europe Insight Legal & Compliance Strategy and Management UK

Privacy and social media: incompatible or indispensable?

Do ‘digital natives’ care about privacy? Whether they do or not, Richard Beaumont says its a deep-seated cultural expectation that businesses should remain well aware of.

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Case Studies Global Strategy and Management Web Analytics

How to improve campaign response rates by 40% using Facebook

Integrating Facebook advertisements as part of a ‘traditional’ DM campaign has become a well proven and low-cost lead generation, branding and direct response mechanism. Adam Williams discusses use of Facebook as part of a DM campaign. 

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Global Insight Strategy and Management Web Analytics

Never miss a tweet! Using social analytics for Twitter

More and more digitally-minded customers are interacting with companies through social media sites – particularly Twitter – providing valuable information in their tweets. Businesses that do nothing to analyse their social media engagement are missing valuable opportunities to provide reactive and proactive customer service. Richard McCrossan explains how businesses can address this customer service blind spot by using social analytics – and the beneficial impact this can have on customer retention. 

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